![]() ![]() How then can I have a mixed set up so that Prepar3d processes just the throttles? I would appreciate any advice you can give. I thought you had to choose between Prepar3d and FSUIPC and use one or the other. My Joystick Controllers are currently disabled in Prepar3d, so surely I would have to enable them so I can process the throttle? But this would enable all of the other axes which are currently handled by FSUIPC. I don't understand how to set up the throttle axes in Prepar3d while everything else is handled by FSUIPC. I have heard that the Flight1 King Air doesn't like having the throttles processed through FSUIPC and that it is best of these are set in Prepar3d. I assign and calibrate all of my axes through FSUIPC. One of my main aircraft is Flight1's King Air B200, however the throttles on this aircraft are difficult to manage and I find that the engine number 1 spikes constantly when on the ground, which means that taxing is tricky.
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